How to Run Christmas Bingo for Family or the Classroom
Bingo is one of the few games that works for a five-year-old, a teenager and a grandparent at the same table. Nobody needs to be good at it, a round can be as short or as long as you like, and one person can run it for a whole room. Christmas word bingo swaps the numbers for words like snowman, sleigh and hot cocoa, which makes it easy to follow and gives younger readers a bit of practice along the way.
Here's how to set it up and run it smoothly, whether it's six people after dinner or a class of thirty.
What you need
- One card per player. Every card should be different, otherwise players with identical cards win at exactly the same moment. Word bingo cards usually use a 5×5 grid with a free square in the middle, so each card shows 24 words drawn from a longer word list.
- A set of calling cards, one for each word on the list, cut out and put in a bowl, hat or envelope.
- Something to mark squares with. Pens or crayons work if the cards are single-use. For reusable cards, use counters, buttons, dried beans, small sweets, or slip the cards into plastic sleeves and use dry-wipe pens.
- A caller's checklist, so you can tick off each word as it's called. This is how you check a winning card quickly.
- Small prizes, if you're using them. Chocolate coins, stickers, pencils or "first pick of the cookie tin" are plenty.
Before you start
- Hand out the cards and markers. If you've got more cards than players, let people pick their own. It feels fairer, and children like choosing.
- Read a few words aloud first with younger players or anyone learning English, so nobody's stuck on an unfamiliar word during the game.
- Announce the winning pattern for the round before the first word is called, and hold up an example if you can.
- Agree on the tie rule (more on that below) before you start, not when two people shout at once.
How to call
Shake the bowl, draw one calling card, read the word clearly, and say it twice. Tick it on your checklist and put the card aside rather than back in the bowl. Wait until most players have looked at their card before drawing the next one. With young children, that might be 20 seconds. With adults, it can be much quicker.
When someone calls "Bingo!", pause and have them read out the words in their winning pattern. Check each against your checklist. If one wasn't called, they carry on playing. A gentle "not quite, keep going" saves any embarrassment.
Choosing a pattern for the time you have
The winning pattern is the main thing that controls how long a round lasts. To give rough numbers, I ran a computer simulation (my own script, 4,000 games per setting) of random 5×5 cards built from a 40-word list, with 24 words per card and a free centre. These are the typical number of words called before the first player wins:
| Pattern | 5 players | 12 players | 20 players | 32 players |
|---|---|---|---|---|
| Any line (row, column or diagonal) | 17 | 14 | 13 | 12 |
| Four corners | 25 | 21 | 19 | 17 |
| X (both diagonals) | 32 | 30 | 28 | 27 |
| Frame (all outer squares) | 37 | 35 | 34 | 34 |
| Blackout (whole card) | 38 | 37 | 37 | 37 |
The numbers are medians, so about half the games finish sooner and half later. Treat them as a rough guide, not a promise: a real printed set has fixed cards, and luck matters a lot in any single game. Two patterns stand out:
- Lines are fast, and they get faster with more players, because more cards means more chances that someone's line fills early.
- Frame and blackout take nearly the whole word list whatever the group size. With 40 words, you'll usually be past word 34 before anyone wins.
To turn that into time, pick your calling pace. At an example pace of one word every 15 seconds, 13 words (a line with 20 players) is a little over 3 minutes, and 37 words (a blackout) is just over 9 minutes. A good way to fill a class period or an after-dinner half hour is to play a couple of quick line rounds first, then finish with one longer round for the "big" prize.
Handling ties
With lots of players, two people can complete a pattern on the same word, especially in the frame and blackout rounds, where many cards fill up at the end. Decide in advance what happens. A few options that work:
- Both win. The easiest choice, if you have enough prizes.
- Play on. Both players keep their cards, and the next word called that's on one of their cards wins.
- Quick tie-breaker. Each draws a calling card, and the word that comes first alphabetically wins.
Adapting it for different groups
Young children (about 4 to 6): word-only cards need a reader. Pair each child with an older sibling or adult, or play in teams of two. Use the fastest pattern (any line) and keep rounds short.
Classrooms: one card per student and a single quick round makes a good end-of-term activity. You can make it a vocabulary exercise: before marking a square, students point to the word, or older students use the word in a sentence when they call "Bingo!" Collect the cards afterwards if you want to reuse them with another class.
Mixed family groups: let the youngest player be the caller for one round. Reading the calling cards aloud is a job most children enjoy, and it gives the adults a turn to play.
Big parties: if you have more guests than cards, play in pairs or teams. It also makes the room louder, which tends to be the point.
A ready-made set
If you'd rather not make the cards yourself, my Christmas Bingo Printable has 32 different bingo cards (four per page), each with 24 of the 40 Christmas words plus a free star square, along with 40 calling cards to cut out, a caller's checklist and six winning patterns: line, four corners, X, frame, tree and blackout. It comes as US Letter and A4 PDFs, in words only, so it suits readers of about 6 and up, and you can print as many copies as your own group needs.
For more games on the same night, my ugly sweater party guide covers running a sweater contest, and the Christmas planning timeline helps you fit the whole season around it.
Disclosure: the Christmas Bingo Printable is my own product on Payhip, priced at $1. It's also included in my Holiday Season Bundle ($3 for 10 holiday items). The timing figures above come from my own simulation of randomly generated cards, not from the printed set or from any survey.